Just a quick update to let you guys know that we have officially entered the Beta testing phase!! This is so exciting because it means that after MONTHS of hard work, this game is getting really close to the finish line! We had originally hoped to get this game out before the end of the year, but it looks like we need a little extra time to finish this thing up strong!
Considering that we started this project saying "Let's just make a small, fun game" and it's turned out to be the BIGGEST game we've ever done... I'd say that a small delay is actually something of a miracle!
In the meantime, enjoy these brand new screenshots!
Ever wonder what changes happen to a game while in development? I can assure you, there can be lots of change. Scenes get cut. Dialog rewritten. Puzzles redesigned. If you're lucky, these changes don't throw you entirely off track and put your game in development hell!
Forever Space had some pretty major changes to its art design pretty early in the process.
The game had originally been planed as featuring a rich and colorful pixel art aesthetic. The problem with that soon became apparent... I suck as a pixel artist.
I used to be pretty good, but I've been out of practice for so many years and it showed! Our budget being what it is (almost non-existent) meant that we wouldn't be hiring any real pixel artists for this job either. So the art style adapted to become something that captured the core of the game play experience, but in a way that allowed us to proceed within our means and still hope to get the game out on time!