A Screenshot a day (AND maybe a T-SHIRT!)
Just for fun, I thought I'd post a screenshot a day from all the games I've ever worked on. (Providing I actually have a screenshot available).
These will vary from amateur unofficial fan projects I created in my teens all the way up to the most recent professional releases!
I hope you enjoy this trip down digital memory lane! It might get weird.
(PS. Thanks to a twitter suggestion, I'm now making t shirts to go along with a bunch of these games because why not? And yes, you can buy them!)
Download the C64 games!
If you've got an emulator you can try out a handful of the games yourself! Included games are marked with an *
Day 33 - Maniac Outhouse 2: Day of the Toilet Paper
Day 32 - Butros Butros Fighting (Part 3)
Day 31 - Butros Butros Fighting (Part 2)
Day 30 - Butros Butros Fighting (Part 1)
Day 29 - Yuppie Pirate! (Part 3)
Day 28 - Yuppie Pirate! (Part 2)
Day 27 - Yuppie Pirate!
As I move on to the Amiga era, I am sadly reminded that none of the games I made for that system survived and only a handful of screenshots. I'll do a couple of screenshots each day for the few games that I have.
Sail the high seas of finance in your luxury yacht and engage in hostile takeovers of rival investors! You are the Yuppie Pirate!
Day 26 - Spud's Tale ("Box art")
Day 25 - Orb of Millean (Title Screen)
DAY 24: Captain Hornet vs The Red Cloaks ("Box art")
DAY 23: Archer (Game manual)
DAY 22: True Spirit
DAY 21: EARL THE TOMB ROBBER (GAME Over)
DAY 20: Earl the Tomb Robber (Gameplay)
DAY 19: Earl the Tomb Robber
Wow, It looks like I'm coming to the end of the C64 era. The truth is that I made several more C64 games, but the rest are lost to corrupted disks I can no longer access. :(
This was probably my favorite! A cute little single screen platformer that played better than any of my other games. And I still have the source code for this so I can still tweak it if I wanted!
DAY 18: *STOP THIEF! (Stage 2)
DAY 17: *Stop Thief!
I'll be honest, this screenshot has been altered. Originally it read "Stop Theif". Clearly spelling was not my priority.
This game was inspired by the arcade game Narc, just shooting a bunch of bad guys on the street and occasionally using a rocket launcher to clear out enemies. But then there was the hang glider stage!
DAY 16: DARK WATER (Gameplay)
DAY 15: Dark Water (Title)
DAY 14: *COSMIC ARK (part 2)
DAY 13: *Cosmic Ark
DAY 12: *Sir Erik (Gameplay)
DAY 11: The Rally on Washington
DAY 10: *Sir Erik (Title Screen)
Another from the C=64 superhero collection.
These title screens were fun to make, but I can't imagine doing them today. These were drawn pixel by pixel using a JOYSTICK! Insanity!
DAY 9: *Captain Blind (Title Screen)
DAY 8: *Captain Blind the Game
Day 7: *Archer 2 (Gameplay)
Archer 2 had much cleaner graphics than it's predecessor.
Here we are killin' bad guys and eating burgers that were apparently stashed in file cabinets.
DAY 6: *ARCHER 2
Day 5: *The Archer
Day 4: *The Orb of Milean
Day 3: *Maniac Outhouse (Gameplay)
In this (barely) Point & Click adventure you had one goal. ...It was a very short game!
Day 2: *Maniac Outhouse (Title Screen)
My first "Adventure Game": Maniac Outhouse!
The Challenge... set an adventure in a house that's the exact opposite of a multi-room mansion.
Here's the title screen. Tune in tomorrow to see the action packed gameplay screen!
Day 1: Wartman
This first one is what got me started in game design. It's a "game" called Wartman for the C64. My friend Roman and I created this using software called The Games Creator by crudely altering sprites and assigning random rules to the game behavior. It was terrible, but made us laugh for hours upon hours!