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Covid 19 KILLED Gamedev!

4/28/2025

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Okay, let’s get this out of the way… Covid SUCKS!

This month has been pretty much a bust for game development. I caught Covid 19 at the beginning of the month and have been down pretty much every day since then. As a result, yeah, pretty much nothing got done. So I guess this devlog is more of a non-update than anything else.

During my downtime, I did have a few friends play the game and give me feedback.  Besides finding a bunch of new bugs to fix, I also got some interesting feedback that I wasn’t expecting regarding the Ladders in the game. Climbing ladders is a regular part of navigation in the game and is required for exploration and reaching elevated areas. Climbing DOWN ladders however, is NOT part of the game mechanics. This is mostly because there is no fall damage in the game, meaning you can simply jump down from any platform to reach an area below. But people were still telling me that they couldn’t figure out how to climb down ladders!
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So what do you guys think? Should I add the ability to climb down ladders even though it serves no practical purpose? 
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And as a small bonus this month, here is a quick peek at one of the latest Tombs I was working on before Covid slowed me down. Hopefully I’ll be able to get back to my regular pace of productivity soon!
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    Follow along with my Game Dev journey as I attempt to figure out my life by making a video game about coping with life's difficulties.

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  • Home
  • Devlog
  • Games ⌄
    • Earl the Tomb Robber >
      • Earl Press Kit
    • Forever Space - First Person
    • Case of the Crabs: Rehash
    • Goat in the Grey Fedora Remastered
    • Blue Chewed Shoe
    • Brain Hotel Remodeled
    • Nick & WIllikins
  • Archives ⌄
    • ~The Archives~
    • Case of the Crabs (FLASH Classic)
    • Goat in the Grey Fedora (FLASH Classic)
    • Brain Hotel (FLASH Classic)
    • Forever Space Classic
  • C64 Collection
  • Support